Each time a major honors show approaches, you'll find a clamor for introducing of new categories to acknowledge underappreciated efforts and delight the spirits of fans who have specialized interests.
A fellow writer has already made for a horror game category. That would be fantastic. The same goes for tabletop games, this being a dedicated supporter's campaign. But they will have to forgive me when I prioritize because like all dedicated enthusiasts, I have a cast-iron argument backing this proposal stands as crucial and significant. The demand is this: It's essential to create a category for puzzle games.
Categorizing Game Types
Categorizing art by genre defies precise measurement; it’s very subjective, and inevitably start arguments resulting in unclear classifications. This explains why cinema institutions don’t do it. But it is an unavoidable compromise for the industry of gaming, that demonstrate such variety they barely qualify as a single art form.
For the full spectrum of achievement in video games to gain proper attention, and for games of all stripes to receive proper recognition, classification by type becomes crucial.
Existing Game Classification System
Leading game ceremonies offer these classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Fighting, Simulation and strategy titles, and Sports/Racing games. Together, these six categories actually cover a lot of ground, making space possible for numerous titles.
Not so for puzzle games. There’s simply nowhere to accommodate them. Consider three of outstanding current releases, showing diverse approaches: building puzzles of one title, intense tile-matching in a different title, engaging interpersonal challenges of a third title. Where could they possibly go within current classifications? Simply put, no category fits.
Recognition Challenges
There are dozens excellent brain-teasers launched regularly lacking appropriate categories at major award shows, if they accidentally match classification types such as Handheld titles, Virtual reality experiences, and the highly challenging independent game categories.
- One classic puzzle game got overlooked completely during that awards season
- Another imaginative release received no nominations during that ceremony
- Popular arranging title received no acknowledgment that year
- Limited numbers of brain-teasers barely qualified for independent or mobile categories
Significance of Puzzle Games
These are often small games, however the design behind logic titles holds tremendous importance. Iconic mobile puzzle games count as the most-played games in the world maintaining this status for an extended period.
The famous puzzle experience challenges well-known building titles competing to become highest-selling title ever; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks to the art of video games, while interacting across multiple categories.
The Solution and Justification
Puzzle games wouldn’t have such difficulty. One could readily select multiple candidates with fascinating, diverse, deserving games every year with ease — actually, with challenge, because you’d have to leave so many good games out.
Restating the point, these are games that otherwise have no home at major gaming awards. Logic title developers operate at the challenging frontier game development, developing some of most fundamental forms of gaming itself. Comparable to cinema stunt performers, they deserve recognition. Let’s not keep them waiting 35 years.